AI Insights · Timothy · January 2022
Top 5 Tycoon Games on Android in the Middle East for Q4 2021
Analyzing the performance of the top 5 tycoon games on Android in the Middle East during Q4 2021, focusing on weekly downloads, revenue, and active users.
In Q4 2021, the top 5 tycoon games on the Android platform in the Middle East showcased varied performance trends. Let's delve into the weekly downloads, revenue, and active user statistics for these games.
Township from Playrix saw weekly revenue fluctuate, peaking at around $31K in early November and ending the quarter with approximately $22K. The weekly downloads for the game saw a significant dip from 15K at the start of October to around 7K in late November, before rebounding to 14.5K by the end of December. Active users followed a similar pattern, decreasing from 218K to 180K between October and November, then stabilizing around 207K by the end of the quarter.
Hay Day by Supercell experienced a steady increase in weekly revenue, starting at $14.7K in late September and peaking at $17.9K by the end of November. Weekly downloads exhibited a stable trend, starting at 15.4K and closing the quarter at 15.1K. Active users showed a consistent rise throughout the quarter, from 269K to nearly 293K by the end of December.
Family Island™ — Farming game from Melsoft Games Ltd had variable weekly revenue, starting at $9.7K in late September, dipping to $6.1K at the end of November, and finishing at $7.8K in late December. Downloads for the game showed a peak of 2.7K in early November but settled around 2.4K by year-end. Active users saw a slight decline from 11.5K to 9K over the quarter.
Klondike Adventures: Farm Game by VIZOR APPS LTD. saw revenue trends oscillate, peaking at $9K in mid-December and ending the quarter at $6K. Downloads followed a downward trend, starting at 2K in late September and dropping to 687 by the end of December. Active users also declined, from 10K to 7.4K over the same period.
City of Desire from Neorigin Games Publishing showed a significant revenue increase, starting at $5.9K in late September and ending the quarter with a peak of $11.1K in late December. Downloads were inconsistent, with noticeable peaks of 4.4K in early October but dropping to zero by mid-November. Active users dropped steadily from 2.7K to 579 over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.